Tooling
Why we built godot-bevy
A short origin story for our flagship tool—and the studio behind it.
Read article ->Indie Studio + Open Source Lab
Byte Meadow is an aspiring game studio crafting thoughtful games and open-source tooling like godot-bevy and gdenv. We focus on craft, clarity, and community-driven progress.
We’re a studio building games, open-sourcing tools, and sharing the work as it happens.
Narrative-first experiences built to linger in memory.
Open-source utilities that help teams ship faster.
Explorations in gameplay systems, tooling, and workflow.
Open roadmaps, collaborative planning, and shared wins.
Open Source
Reusable building blocks for Godot, Bevy, and beyond.
Brings Bevy ECS to Godot with scene-tree sync, messaging, and editor tooling.
CLI tool to install and switch between Godot versions on any platform.
Journal
We document new releases, design discoveries, and behind-the-scenes tooling work.
Tooling
A short origin story for our flagship tool—and the studio behind it.
Read article ->Release
Custom scene-tree relationships, inspector tooling, and a cleaner typed signals flow.
Read release notes ->Join the Byte Meadow community to share feedback, get early builds, and collaborate on open-source tooling.